It contains a pane named 'TxtVersion' in the top-right corner with the placeholder text 'Ver.1.0.'. There is a (functionally) unused layout called 'MenuRight'. Nobody has been able to get around this crash yet. Trying to load into a stage crashes though due to missing shaders that E3Sequence tries to load. Creating these with the needed panes fixes this problem and lets you load into a start menu. However, loading has been tested and will fail on launch due to it trying to load the layouts E3TitleMenu, E3StageSelect, and E3Thank. It is possible to force the game to load this sequence by changing the string passed to SequenceFactory::createSequence(char const *sequenceName). The resource loader would load the resources used in the Sand Kingdom and the Metro Kingdom. Of course, the game passes the former instead of the latter. There is a sequence director that tells the game which sequence to load: the main game (under the name 'Hakoniwa'), or the E3 sequence (under the name 'E3Sequence'). There are a few classes in the game's code that reference E3. Discuss ideas and findings on the talk page.